Archive for the ‘Speed Render’ Category

Standing Guard V2

February 2nd, 2010

standingGuard21appWhile I don’t usually post retakes– or series, I liked this image enough to include. I especially like the extreme lighting contrasted to the softer feel.

(And Yes, that is an Avatar inspired upside down terrain with stretched tree ecoSystem ;-)

Standing Guard

January 30th, 2010

StandingGuardWow. Been a long time since I posted a speed render. Been putting the finishing touches on my Vue Comic book– soon to be sold by e-on!

As usual, all modeled and rendered in Vue.

Lost Cave (on my iPhone)

October 10th, 2009

LostCave

Been awhile since I posted a speed render. This one is especially fun, as I created all the models for this scene on my iPhone using SculpMaster 3D. Of course, the MetaPeeps, water plane and plants are all Vue– but I have to say it is fun using the iPhone for modeling!

Rendezvous with Rama

July 18th, 2009

Rendezvous_with_RamaRendezvous with Rama is a novel by Arthur C. Clarke first published in 1972. Set in the 22nd century, the story involves a fifty-kilometer-long cylindrical alien starship that enters Earth’s solar system. The story is told from the point of view of a group of human explorers, who intercept the ship in an attempt to unlock its mysteries.

This image was inspired by another speed painting and the rememberance of Mr. Clarke’s great Rama series of books. All modeled and rendered in Vue. Levels adjusted in Pshop.

Another Hero

May 31st, 2009

Saw a few single tree renders around the web and remembered it’s been quite some time since my last hero tree render. This is a super simple creation, using a HyperTerrain (thanks to Dax Pandhi’s tute on HyperTerrains) with EcoSystem for a base, and a single proc fractal with EcoSystem for the canyon. Only one light source (the sun), and a single Vue high def tree.

Experimental Lab :: Location 7

May 17th, 2009

Working on unique procedural terrains in Vue 7.5. Continuing with XLabs theme speed renders. Modeled in Vue.

Experimental Labs :: Location 6

May 16th, 2009

Another render with focus on atmosphere and lighting. All modeled in Vue.

Science Center

May 9th, 2009


A quick speed render concentrating on lighting and atmosphere effects. I used an existing model of a Science Center I did for a client awhile back.

Convection Station

April 9th, 2009

This prospecting platform of the future uses Ocean Thermal Energy Conversion (OTEC) to capture green hydrogen which it transports to the mainland via underwater bubblelines.
What is OTEC? The ocean’s surface in the Gulf of Mexico can be eighty degrees in the summer. Three thousand feet below the surface the temperature hovers around forty degrees all year. OTEC is the process of producing electricity from the energy generated as heat transfers from one temperature to the other. Although the temperature difference in one gallon of water would only be worth about 300 hundred BTUs, multiplying that by a functionally unlimited supply would provide a great deal of usable energy.
Another speed render, this is a simple scene, all objects created entirely in Vue. I was playing around with terrains, and created a scaffold like rock shape. I then inserted some GridModeler boxes into it, added the metablob housing area, and added a few metablob vehicles from previous scenes. Finished it off with a couple Metapeeps on deck and a single background terrain masked by a low lying cloud layer. The antenna structures are a simple EcoSystem on top of the main quaters. The spinal cord looking elevator is just a replication of my default house shape used for my freebie: Understanding Fog and Haze over at C3D.
Levels and minor tweaks in Photoshop.

The Door

February 22nd, 2009

This is another image created and rendered entirely within the free version of Vue Pioneer– which now has interior radiosity settings available.

This whole scene is lit by only one light– above the door. I used my own GridModeler product to create the cube crate materials. Anyone figure out how the sheet notice on the wall was created?

This scene is a speed render created in one setting and copied directly from an incredible speed painter named Paul Chadeisson. The original image can be seen HERE.