Archive for the ‘Speed Render’ Category

Desert Secret Take 2

January 27th, 2009


Some simple changes, the big one being using a displacement procedural for the vehicle. I think I like this one better.

Desert Secret

January 27th, 2009

Had a few minutes and knocked out this speed render– mostly a composition study. Seems like it could be a good start for a final render. Super simple construction: Back wall is 2 cylinders subtracted and top rail is two more cylinders with GridModeler texture, Ship is a cube and sphere metablob, near spherical wall is 2 spheres subtracted. And two alpha planes, no maps for the foreground and background shadows. Only three materials used: The ground, the walls, the fence.
And of course…MetaPeeps :-)

Temple of the Terrains

January 21st, 2009


Quick speed render. Deconstructivist architecture celebrating a building created with four terrains, four cubes a single cube metablob and a couple MetaPeeps. All textures procedural.

Who's going first?

January 2nd, 2009

Here’s another image from the same scene. Again all modeled and rendered in the free version of Vue 7 Pioneer.

I took the existing building and turned it on it’s side and tweaked the twist parameters to the right.

Added some interior scaffolding on the left building. Created a ladder and turned the ship around to view it from a different angle. The ladder is a quick hypertexture object just twisted. 

Same two lights: the sun and the foreground negative light. The blue glow is from an extra luminous blue layer added to the ship’s hull, which had it’s altitute set so it was at the very bottom of the ship. You can’t really even see the luminous blue, but you can see the radiosity effect it has. Luminous materials not only glow when radiosity is turned on, they also emit light! And..it renders pretty fast as well.

New Sci-Fi Tutorials

January 2nd, 2009

Listening to my daughter and her friends bang pots and pans at the stroke of midnight. Going outside (again with daughter and friends and wife), digging a hole and burning private ‘Bad Fairy’ notes from last year, then burying them. Creating a Sci-Fi model and scene tutorial using the free version of Vue 7 Pioneer. All these represent my New Years Eve…how was yours?
Here’s a speed render completed with instruction in around 37 minutes and broken into 3 different tutorials. 
The first tute is a quick primer to learn some basics about Pioneer (it’s 11 min and not included in the 37). I think it may have some useful content for non-novices as well.
The second tute shows a quick and dirty way to create a spaceship model in Pioneer, which can be saved and loaded into other scenes as well.
The third tute pulls it all together by creating a scene with a building, and adding some metablob characters and knocking out a rendering. 
The goal of these three tutes is to show what can be done with ONLY Vue 7 Pioneer and no other products. All textures are created from the filters which come with Pioneer. Hope you enjoy! 
Sorry about the audio– it’s a bit muddy at times, but hopefully it won’t get too much in the way of understanding what’s going on.
Oh, and by the way– here’s the final Vue Scene file– just in case you want to try it out yourself (or better yet, grab the metablob figures and/or building).

2009 Rising

December 28th, 2008

Happy New Year! Here’s a picture of a hanger with the 2009 mega-mylar balloon ready to launch come New Year’s day.

This was actually a study to see what could be accomplished solely within the new FREE version of Vue 7 Pioneer. This file is completely built and rendered in Pioneer.

It was rendered at the highest resolution with the highest settings and has not been retouched. Please view full-size to see the marvelous ground texture created with the new fractals in Vue7 Pioneer.

The only non-standard texture is the GridModeler space frame, which imported perfectly into Pioneer. For those interested, the scene file can be downloaded and studied.

Thermal Ice Harvest

December 5th, 2008


Another Speed Render. This one started out as a simple texture study using some of the new fractal textures in Vue 7 for the thermal ice material. It’s amazing how the combination of the new render engine and new fractals can create such great detail.

Again, all modeled and rendered in Vue 7 (except the two figures).

The ground is a cube with terrains added, and subtracted (lower left). Used GridModeler to create the structures and simple Metablob vehicle.

Speed Rendering

November 23rd, 2008

I’ve been interested in the concept of Speed Renders for some time now. I recently downloaded some great Speed Painting tutorials and they’ve helped me start to shape a 3D version of the same sort of thing. Speed Rendering is like Speed Painting, only using 3D software instead of Photoshop or Painter. The idea is to be able to quickly create a 3D image as a concept development tool.

David Levy is one great Speed Painter. His portfolio is pretty awesome. My last two renders, Cloud Carrier and Entrance to Syntron were created using very fast techniques, fully composed and rendered in only a few hours.

A key component in Speed Renders is the appearance of very small details, which fool the eye into thinking there is more there than appears. Transparency helps. I used GridModeler to create most all the transparent maps for these scenes.

Levy has a great render called “Gallactic Worm” which is wonderful. IMO, it’s a prime candidate for a 3D Speed Render, so I knocked out a Vue7 version of it last evening to learn more about what it takes to do a Speed Render. It’s shown here. Please know mine is not original material, but a copy done in 3D– all the composition, lighting and concept credit is Davids. I just tried to see if I could copy it and come close to a ‘speed’ feel. Not sure I succeeded.

Some notes: All background terrains are very small 128×128 resolution. The water and roads are alpha planes with quick scribbles for the features, floating slightly above the ground plane, and with cast shadows turned off. This uses a standard atmosphere (more control over color) and GI. There’s a large mountain off screen to the left to cast the foreground shadow.

I’m not too happy with the foreground building complex, so I know I need more work there. But overall, for a quickie, it’s a start.

Entrance to Syntron

November 15th, 2008


Still playing around with ‘Speed Renders’ — loosely based on Speed Painting. All modeled in Vue, only levels and title in Pshop. More good Vue 7 clouds!

Inspired by Syd Mead’s “Disaster to Syntron” and David Levy’s “Newarchi_A”.

Cloud Carrier

November 7th, 2008


Here’s a new image I whipped up last evening. I’ve recently been watching some speed painting training vids and it inspired me to create some new techniques for creating models extremely fast. All the models in this image were created in one evening in Vue 7 Infinite (not including the people). 

I used ecoSystems to populate a standard plane with 60-80 random primitives, then I ‘de-instanced’ and grouped them in sets of about 3-6 prims each. 
Next I created metablobs for each group, using VueTools when necessary to create symmetry. 
Then I duplicated the metablob, un-blobbed it to it’s constituent forms, grouped them and added a different texture. By scaling the un-blobbed hard prim group and moving it a bit, I was able to create a very complex shape quickly.
Typically, these vehicle models took less than 5 minutes each to create.
Rendered in the new Vue 7 Infinite with those magnificent clouds!