
Some simple changes, the big one being using a displacement procedural for the vehicle. I think I like this one better.
Archive for the ‘Speed Render’ Category
Desert Secret Take 2
January 27th, 2009Desert Secret
January 27th, 2009Temple of the Terrains
January 21st, 2009Who's going first?
January 2nd, 2009
Here’s another image from the same scene. Again all modeled and rendered in the free version of Vue 7 Pioneer.
Added some interior scaffolding on the left building. Created a ladder and turned the ship around to view it from a different angle. The ladder is a quick hypertexture object just twisted.
New Sci-Fi Tutorials
January 2nd, 20092009 Rising
December 28th, 2008Happy New Year! Here’s a picture of a hanger with the 2009 mega-mylar balloon ready to launch come New Year’s day.
It was rendered at the highest resolution with the highest settings and has not been retouched. Please view full-size to see the marvelous ground texture created with the new fractals in Vue7 Pioneer.
The only non-standard texture is the GridModeler space frame, which imported perfectly into Pioneer. For those interested, the scene file can be downloaded and studied.
Thermal Ice Harvest
December 5th, 2008
Another Speed Render. This one started out as a simple texture study using some of the new fractal textures in Vue 7 for the thermal ice material. It’s amazing how the combination of the new render engine and new fractals can create such great detail.
Again, all modeled and rendered in Vue 7 (except the two figures).
The ground is a cube with terrains added, and subtracted (lower left). Used GridModeler to create the structures and simple Metablob vehicle.
Speed Rendering
November 23rd, 2008
I’ve been interested in the concept of Speed Renders for some time now. I recently downloaded some great Speed Painting tutorials and they’ve helped me start to shape a 3D version of the same sort of thing. Speed Rendering is like Speed Painting, only using 3D software instead of Photoshop or Painter. The idea is to be able to quickly create a 3D image as a concept development tool.
David Levy is one great Speed Painter. His portfolio is pretty awesome. My last two renders, Cloud Carrier and Entrance to Syntron were created using very fast techniques, fully composed and rendered in only a few hours.
A key component in Speed Renders is the appearance of very small details, which fool the eye into thinking there is more there than appears. Transparency helps. I used GridModeler to create most all the transparent maps for these scenes.
Levy has a great render called “Gallactic Worm” which is wonderful. IMO, it’s a prime candidate for a 3D Speed Render, so I knocked out a Vue7 version of it last evening to learn more about what it takes to do a Speed Render. It’s shown here. Please know mine is not original material, but a copy done in 3D– all the composition, lighting and concept credit is Davids. I just tried to see if I could copy it and come close to a ‘speed’ feel. Not sure I succeeded.
Some notes: All background terrains are very small 128×128 resolution. The water and roads are alpha planes with quick scribbles for the features, floating slightly above the ground plane, and with cast shadows turned off. This uses a standard atmosphere (more control over color) and GI. There’s a large mountain off screen to the left to cast the foreground shadow.
I’m not too happy with the foreground building complex, so I know I need more work there. But overall, for a quickie, it’s a start.
Entrance to Syntron
November 15th, 2008Cloud Carrier
November 7th, 2008
Here’s a new image I whipped up last evening. I’ve recently been watching some speed painting training vids and it inspired me to create some new techniques for creating models extremely fast. All the models in this image were created in one evening in Vue 7 Infinite (not including the people).









