Recently, I was involved in creating a product focused on Cumulus clouds code-named, “CloudPak.” Because of some unforeseen problems, it appears that product won’t end up making it to market. But, a lot of work was completed and I thought I’d share some of the information I’ve learned while working on the project. So, while the PDF here isn’t a full blown “CloudPak” project, it can be considered a work-in-progress and hopefully will lend insight into how one might go about creating their own cloudscape atmospheres. I hope you find this useful.
Archive for the ‘Tutorials’ Category
CloudPeep
November 7th, 2009Creating Great Godrays in Vue 7 & 8
October 14th, 2009Godrays are most helpful in creating a sense of realism in a render. Hopefully the following will help create a render like the ones below:
We’ll start by creating our atmosphere. Here are the settings I’ve used for the image below.
We’re going to create godrays without clouds. Start with the default Vue atmosphere. More of a dusty atmosphere lighting effect one might see in the mountains, forest or desert. Make sure you’re using a Spectral Atmosphere. Set the Light balance (1) almost all the way to the right. You can use Global ambience, Ambient occlusion, Global illumination or Global radiosity for godrays.
Next, in the Sky,Fog and Haze tab, be sure and set the sunlight type to Volumetric sunlight(7) and check the Godrays checkbox (not really necessary as Volumetric sunlight forces Godrays on– but it’s a good habit and won’t confuse you later). Without Volumetric sunlight, you can’t have godrays.
Punch up the Haze ground density so we have more haze to model our godrays with(2). The secret to good godrays is the relationship between Glow intensity(3), Scattering anisotropy, and Aerial perspective(5). Depending on the scene, Aerial perspectives can be anywhere from 5 (at the low end) to 60 (at the ultra high end). You should try starting at 10 and then adjust to suit the apparent scale. In this test render you’ll see the scale is small, so I’ve kept the AP small. Quality boost (6) works well at +1, but for a final render +4 can’t hurt– if you have the time.
You can pull down the Decay amount, which keeps your sky a blueish tint. Use the Decay mean altitude to add a orangish color to scene elements (1).
Here is Vue 7.5 showing the basic components for creating godrays. As you can see, this is a simple geometric construction of cubes. The big cube in the back (1) is a dark area for the godrays to contrast against. If that cube wasn’t there, you wouldn’t see the godrays as the background would be bright. Next, you need something to create a variety of shadows for godrays– in this case I use a series of cubes with gaps between them (2). Next, I positon the sun so as to shine through the slats in the cubes (3) and create the shadows (4). If the settings are correct, the godrays will automatically appear. It may take some trial and error to get it just right, but as you can see, it does help create a very realistic render. I’ll post more renders in future posts.
I’ve been inspired by the great renders of Dax Pandhi at QuadSpinner. There he has some super tutorials. You might want to check out his Capturing the Brillance of Light. I learned plenty by watching it!
What Clouds!
October 2nd, 2009Resetting Vue 7′s Config Files
June 19th, 2009Sometimes if you’re having problems in Vue 7, you need to clear out old user configuration files. This is especially true if you’re trying to do a ‘clean install’ after removing a problem installation.
In Vue 6, all config and environment files were stored inside the Application directory. With the advent of Vista, it’s no longer a good place for such user files. So, since Vue 7, they are now stored in a different place.
Vue’s application directory holds the default configuration. Any configuration change (collections, changing of preferences, etc..) done by the user is stored inside a User directory. The installer/uninstaller doesn’t know about this directory and won’t erase or replace it.
The User directory is hidden on XP, Vista and the Mac. You will need to ‘show hidden files’ in order to find it. So to clear out Vue’s config files you need to delete all files in the appropriate directory. The User directory for each platform is listed below.
[username] is the name of the computer user
[application name] is the name of the particular flavor of Vue you are using. So for Pioneer, Esprit, Pro-Studio and Complete it will be: Vue 7. For Infinite it will be: Vue 7 Infinite and for xStream it will be Vue 7 xStream.
Vista
- C:\Users\[username]\AppData\Roaming\e-on software\[application name]
- *Some Vista users may have these files located at:
C:\Users\[username]\AppData\Local\e-on software\[application name] - *Make sure you’re running Vue as administrator.
WinXP
- C:\Documents and Settings\[username]\Application Data\e-on software\[application name]
MacOS
- Previous to Vue 7.4:
- /Users/[username]/.e-on software/[application name]
- After Vue 7.4:
- user/library/application support/[application name]
So if Vue 7 is still crashing after a reinstall, you might want to delete all the files in the appropriate directory.
Also, some users have reported collecting a huge number of Vue 7 temp files as well. To clear these, you can delete all files from the following directories:
Vista
- C:\Users\[username]\AppData\Local\Temp\eon\
WinXP
- C:\Documents and Settings\[username]\Local Settings\temp\eon
MacOS
- [your Mac]/applications/Vue/Temp
Note: Using different user accounts with Vue on the same computer is not recommended because when Vue is updated under one user’s account, the update installer may change environment files and then when the other user logs on, there could be serious problems running the program.
New Vue Tutorial
June 16th, 2009Dax Pandhi has another great video tutorial available at QuadSpinner. This one is entitled “Capturing the Brilliance of Light” and IMO it’s well worth purchasing for anyone who is serious about creating photoreal scenes in Vue. Check it out!
Converting from SketchUp 7 to Vue
April 10th, 2009
There have been so many questions lately about how to move a model from the free version of SketchUp 7 into Vue 7 (Infinite, xStream or Complete). Here’s a tutorial on what I’ve found works.
1. Using the Free version of Google Sketchup (v7 anyway), export your model to Google Earth (.kmz)
2. Change the file extension to .zip
3. Open the zip file, and inside the “models” folder is a .dae file which is the Collada version of your SKP model!
4. Import the Collada model into Vue, and (for some unknown reason), scale it by a factor of 3.937 and it will match the Sketchup dimensions.
Not bad huh?
Thanks Alex!
Quote – “4. Import the Collada model into Vue, and (for some unknown reason), scale it by a factor of 3.937 and it will match the Sketchup dimensions.”
Vue’s internal unit is 1dm and 3.937 is the conversion factor to inches.
Dave Rocks
March 4th, 2009
Recently, David Burdick posted a recipe for creating great rocks using a simple sphere in Vue. Most Vue users know Dave as the author of the famous SkinVue product, and he now has a new product available at Cornucopia 3D called, Rock My World, which is absolutely a must have for serious Vue artists.
SeaVue Tutorial
February 18th, 2009
From the Lost and now Found bin: This 28 minute tutorial based upon Monsoon’s excellent SeaVue package, not to mention another couple of tutes regarding texture mapping. Thanks to Rutra and spedler at Rendo, and Welles Goodrich over at C3D for sending me archived copies. Learn more about these tutes at VueLab.
New Sci-Fi Tutorials
January 2nd, 2009Decal Materials
November 18th, 2008So, I’ve created some decal material layers. I have ones for Left, Right, Top, Bottom, Front and Back. They are simple to use and understand– just ‘add layer’ to existing material.
You can download them at:
http://www.gadgetplugins.com/chippstuff/DecalMaps.zip
A quick tutorial on how to use these can be found HERE.
One thing I don’t mention in the tutorial, is the decal bitmap you use must be a 100% white on 100% black image (jpg,png,bmp,…) with no transparency channel.
Change the decal layer color to whatever color you want the decal to be (currently it’s red).
















