It’s finally PRINTED!

June 1st, 2010
A full year in the making, over 450 color renders, screen captures and diagrams all equals a ton of passion, sweat and 120+ pages of 3D render know how and fun!

Create 3D like a SuperHero!

Here are some pics from France of my book, fresh off the presses and soon to be published by e-on software, makers of Vue3D.  So, what is it? It's a 120+ page handbook on 3D which has everything you need to get started creating PHOTOREAL renders, both outdoors and in– plus it COMES WITH A FREE VERSION OF VUE! 

Yup. So if you own a Mac or PC, you can be up and rendering incredible scenes with just this book, a little bit of time, and your imagination. And, for those intermediate and advanced users, there are some special chapters on modeling in Vue and interior renders you will find invaluable. All at the unbeatable price of…hmm…I don't even know what the final pricepoint will be. Check back and we'll post more information on pricing and availability– as soon as I find out!

Posted via email from Chipp’s posterous

Who’d of thought XCode developers can’t design perfect interfaces?

May 12th, 2010

Excellent Article on the iPad’s Usability. I’m sure Steve Jobs is surprised his XCode developers haven’t created optimal interfaces. I’m sure with a few more license changes, this will all get sorted out. ;-)

From Jakob Nielsen, noted authority on user experience design:

Wacky Interfaces

The first crop of iPad user apps revived memories of Web designs from 1993, when Mosaic first introduced the image map that made it possible for any part of any picture to become a UI element. As a result, graphic designers went wild: anything they could draw could be a UI, whether it made sense or not.

It’s the same with iPad apps: anything you can show and touch can be a UI on this device. There are no standards and no expectations.

Worse, there are often no perceived affordances for how various screen elements respond when touched. The prevailing aesthetic is very much that of flat images that fill the screen as if they were etched. There’s no lighting model or pseudo-dimensionality to indicate raised or lowered visual elements that call out to be activated.

In contrast, long-standing GUI design guidelines for desktop user designs dictate that buttons look raised (and thus pressable) and that scrollbars and other interactive elements are visually distinct from the content.

The traditional GUI separation between “church and state” — that is, between content and features or commands — has carried over to modern Web design. Those 1993-style image maps are long gone from any site that hopes to do business on the Internet.

The iPad etched-screen aesthetic does look good. No visual distractions or nerdy buttons. The penalty for this beauty is the re-emergence of a usability problem we haven’t seen since the mid-1990s: Users don’t know where they can click.

For the last 15 years of Web usability research, the main problems have been that users don’t know where to go or which option to choose — not that they don’t even know which options exist. With iPad UIs, we’re back to this square one.

Inconsistent Interaction Design

To exacerbate the problem, once they do figure out how something works, users can’t transfer their skills from one app to the next. Each application has a completely different UI for similar features.

In different apps, touching a picture could produce any of the following 5 results:

  • Nothing happens
  • Enlarging the picture
  • Hyperlinking to a more detailed page about that item
  • Flipping the image to reveal additional pictures in the same place (metaphorically, these new pictures are “on the back side” of the original picture)
  • Popping up a set of navigation choices

The latter design was used by USA Today: Touching the newspaper’s logo brought up a navigation menu listing the various sections. This was probably the most unexpected interaction we tested, and not one user discovered it.

Similarly, to continue reading once you hit the bottom of the screen might require any of 3 different gestures:

  • Scrolling down within a text field, while staying within the same page
    • For this gesture to work, you have to touch within the text field. However, text fields aren’t demarcated on the screen, so you have to guess what text is scrollable.
  • Swiping left (which can sometimes take you to the next article instead of showing more of the current article)
    • This gesture doesn’t work, however, if you happen to swipe within an area covered by an advertisement in The New York Times app
  • Swiping up

iPad UIs suffer under a triple threat that causes significant user confusion:

  • Low discoverability: The UI is mostly hidden within the etched-glass aesthetic without perceived affordances.
  • Low memorability: Gestures are inherently ephemeral and difficult to learn when they’re not employed consistently across apps; wider reliance on generic commands would help.
  • Accidental activation: This occurs when users touch things by mistake or make a gesture that unexpectedly initiates a feature.

When you combine these three usability problems, the resulting user experience is frequently one of not knowing what happened or how to replicate a certain action to achieve the same result again. Worse yet, people don’t know how to revert to the previous state because there’sno consistent undo feature to provide an escape hatch like the Web’s Back button.

Sad day for RunRev developers

May 10th, 2010


http://www.runrev.com/company/runrev-blog/

It’s a sad day for RunRev, and all high level language (HLL) developers. In an unprecedented decree by the current King of the Hill, Steve Jobs has declared his tools, and only his tools, can be used to create compiled binary applications for his new favorite pet platform. The Hell with the rest of us. Making matters worse, he didn’t proclaim his intentions to do this until the fourth release of the SDK, thus allowing multiple millions of dollars in new iPhone initiatives and thousands of developers to believe they were right to develop for his platform. It’s not like he was starting some new platform from scratch, and set up the rules from the beginning. 

Nope, he changed things when it suited him best– After he climbed the mountain and didn’t need the little people anymore. “Be damned with the rest of you– oh and thanks for your support, UP TO NOW,” is the message he is sending. He couldn’t care less. Screwing his partners, their customers and their customer’s customers.

Honestly, will anyone really be surprised when he does this yet again to Mac OS X developers?

My next phone will be an Android.  

Posted via email from Shafer Walters Group

Jobs: “Pay attention to our Ads or we lockout your iPhone”

May 5th, 2010
Ouch. More about iAds for iPhone and iPad, from a patent filed by Steve Jobs and his minions at Apple. In their own words:

"In other words, Apple is going to ensure advertisers that there'll be no way for users to get around  playing their ads. In addition, Apple can further determine whether a user pays attention to the advertisement. The determination can include performing, while the advertisement is presented, an operation that urges the user to respond; and detecting whether the user responds to the performed operation. If the response is inappropriate or nonexistent, the system will go into lock down mode in some form or other until the user complies. In the case of an iPod, the sound could be disconnected rendering it useless until compliance is met. For the iPhone, no calls will be able to be made or received."

Posted via email from Shafer Walters Group

Atomic Web: Must have for iPad

May 5th, 2010

At 99 cents, this is a must have for serious iPad users who spend a lot of time surfing. This mobile browser can replace Safari for accessing the web. The two best features are full screen mode and tabs. You can open up as many pages as you like, each in a different tab. And they can even load in the background.

Aromic Web has settings for Privacy, Disabling page advertising, and setting it up to look like a different browser to different websites. This last feature is especially handy for those websites which insist on showing the mobile version of themselves on the bigger screen of an iPad. Highly recommended!

Posted via email from Chipp’s posterous

“Now you’ve done it!”

May 3rd, 2010

http://www.nypost.com/p/news/business/an_antitrust_app_

Looks like the Feds are looking into Apple’s developer licensing practices. I wonder how long Apple will leave Jobs’ “Flash Manifesto” up on their website?

Posted via email from Shafer Walters Group

Apple Lovefest

April 30th, 2010

Time to spread some love to Apple. Sure, I’m miffed about how Steve is acting like a spoiled brat, trying to dictate terms to developers, but let’s talk about his products for a moment.

Not since I went out and bought the first Mac 128, have I been totally blown away with a technology, than I am with the iPhone. It truly is a magical device, and continues to amaze each day. I suppose I was lucky in that my first iPhone was the 3GS, and moving from my Verizon LG phone to it is like buying a brand new Kabota. Total awesome piece of technology. When I really stop and think a minute, for me the apps are what really make the iPhone great (certainly NOT AT&T’s service– remember I came from Verizon). One of my favorite iPhone apps is FastFinga, a terrific way to jot notes on the iPhone. It’s sorta like a word processor for bitmap text. Hard to explain, but once you get the hang of it, it becomes the go to app for jotting down anything, in meetings, on the plane, sitting in your car. It’s great!

Funny though, FastFinga doesn’t look like a standard iPhone app. Far from it. In fact, this very popular app has real issues conforming to any of the Apple HIG’s for iPhone. As one can see by the picture, it’s very different from any app you’ve probably seen anywhere. I doubt Steve Jobs would approve, and I expect that’s the next shoe to drop: the censor police of the app store will also soon become the fashion police for good taste in interfaces– and cool little apps like FastFinga will suffer. Along with you and I.

So, I lied. I guess this wasn’t a total lovefest post for Apple.

Posted via email from Shafer Walters Group

Can Flash Breakthrough Again?

April 30th, 2010
I’ve been thinking ahead, after reading Adobe’s CEO’s controlled reply to Jobs condemning remarks of his company and Flash technology. Consider this hypothetical situation in the next couple of years: No doubt Apple has lit a fire under Adobe, and Adobe knows it’s do or die time for Flash. Imagine Adobe manages to get their act together, and with the combination of faster new processors and an meaner/cleaner Flash kernel, a new class of products come out coded in Flash for the tablet and mobile market. Maybe this new genre of product includes some sort of interpreter, sort of an easier version of Hypercard for mobile devices. Now, a whole new class of individuals are empowered to create some of the most interesting mobile apps out there.

Maybe Adobe creates an incredible free magazine authoring tool, which allows anyone to create and read their favorite mashups of blogs, news, sports, and real magazines in Flash. Or maybe they give it to real magazine publishers and help them publish on tablets and other devices which use Flash (they already own the print part of this technology with InDesign and Acrobat).

Or, maybe there is another new single incredible Flash breakthrough, one which can reshape whole industries like Flash video did for companies like YouTube. Whatever, just something GREAT.

If this comes to pass, what exactly happens to Apple’s positioning with regard to Flash? My guess is Steve is too dug in to ever go back, and even if he did “relax” and request Adobe forgive and port to iPhone, why would Adobe even consider? It would make for smart business to not make the mistake of doing business with one so fickle as Apple has been in all of this.

Let’s see, it Tuesday and which way is the wind blowing in Cupertino? This is the situation Apple has now found itself in, one which it cannot take back. It is a mistake, and why Steve should’ve never made this personal. In fact, most CEO’s would’ve handled all of this in a much more tactful manner- one which wouldn’t have created problems for their company moving forward, no matter the circumstances. Funny, you think Jobs has been around long enough to know what goes around, eventually, comes back around, and you have to deal with it.

Food for thought.

Posted via email from Shafer Walters Group

Appholes?

April 30th, 2010

Dan and Richard Gaskin both sent me a link to a funny segment last night on the Gizmodo stolen phone thing. It's the first bit. Jon's got it right on this one.

Posted via email from Shafer Walters Group

Does Apple really think iPad users too stupid to program?

April 30th, 2010
One interesting point which seems to get lost in all of this developer licensing issue, and is particularly relevant is the concept of “the right tool for the job.”

As many of us know, years ago, in what has been described by some as a “stroke of genius,” Apple created a programming tool “for the rest of us.” It of course was Hypercard. No one thought Hypercard could or would build the next SuperPaint or MacWrite, but it provided an excellent solution for those who wanted more control and didn’t want to have to become a hard core programmer. It was the right tool for the job for many of us.

While perhaps not a monetary home run, Hypercard did change the world for lots of users. And, it helped Apple differentiate itself from other, harder to use and program systems.

Fast forward to 2010 and a new Apple platform, the iPhone/iPad. Why is this concept of the right tool no longer a good idea? Are there no more “inventive users” out there? Does no one want to create a simple app, which does a single thing, without having to learn Objective C? Take RevMobile for instance. Its a Hypercard like tool for iPhone/iPad and was recently outlawed by Apple. It may not create the next Layers, Brushes or other Photoshop iPhone/iPad clone, but certainly it provides the ability to create some simple apps which fill individual needs. For many, it’s the right tool.

Now, I suppose I can sort of understand the notion we don’t need a tool like RevMobile or Hypercard for creating cell phone apps. But, we’re not talking about cell phone apps. We’re talking about an entirely different, new and exciting platform OS running on a tablet, perhaps the most personal of computer ever designed. And because it’s so personal, folks who are not hardcore programmers will want to create their own solutions and quickly. A perfect fit for RevMobile. One would think a person with Steve Job’s history and vision would understand all of this. Evidently not.

Certainly such an authoring tool has a place in this new generation of tablet OS’es– sadly it may not be on Apple’s iPad.

Posted via email from Shafer Walters Group